Cosmic Survivor Cosmic Survivor
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31 cities.
One life per assault.

Cosmic Survivor is a shared 3D world where you fly a single ship into a map full of cities. Survive every wave of an area and it is yours — until someone comes to take it. The server works everything out, so what you see is what actually happened.

No download, no install. An account is free and takes a minute.

31Areas
–Held
–Pilots
–Online now

What it is

One world, one ship, and a map that changes

No separate matches and no levels to tick off. There is one world that keeps running, and what you do in it is still there after you log out.

01

The server decides

Positions, hits, damage and loot are all worked out on the server — your client only gets to say what it wants to do. That makes cheating pointless and it means the standings are worth something.

02

Your ship, not one off a list

There is no catalogue of ships to pick from. Everyone starts the same and builds their own ship up with modules in the hangar. What you build can never be made obsolete by a newer model.

03

Together or against each other

Form a crew and you stop hitting each other, in every area. What you take together stays with those people — even if the crew falls apart later.

The map

Three rings outward, and it does not get gentler

This is the real map, fetched from the server just now. Every dot is a city you can fly into; the colour is that area’s tint and the size follows its ring. Hover for details.

  • NEXUS — the hub at the centre. Ceasefire: nobody can hit you here. This is where the hangar and the data core are.
  • Ring 1 — 5 areas. Six waves, the smallest cities. This is where you learn to fly and take your first city.
  • Ring 2 — 10 areas. Seven waves, bigger cities, heavier enemies and more worth holding on to.
  • Ring 3 — 15 areas. Eight waves and the heaviest cities on the map. This is what the war is really about.

Conquest

How you take a city

You do not take an area by showing up often, but by getting all the way through it once.

Travel there via the map

From the hub you open the map and pick an area. On the way you are invisible to everyone: you are in no city at all, so there is nothing to attack you.

Survive the waves — on one life

Six to eight waves, building from light swarms to heavy tanks. Die and you are thrown out of the area and the owner keeps it. No retrying from halfway: you start over.

Two bosses, always the same ones

There is a boss halfway and a heavier one at the end. Which ones is fixed per city: the boss of Ember Docks is still the same tomorrow. So an area is something you can get to know.

Hold on to it

Whoever holds an area keeps it until someone gets through. Beat back an assault on your own ground and that pays too — less than taking one, but not nothing.

The hub

Where your ship gets better

In NEXUS you fly to two buildings. The hangar is the shop: score becomes starcoins and starcoins become modules. The data core is your account — password, two-factor, the rest. This is the real catalogue, fetched from the server.

In pictures

What it looks like

Straight out of the game, not mocked up. Every city is built on the server from its own profile, so no two areas look alike.

NEXUS — the hub, with the beacon tower and the hangar
The sector map: choosing where to strike
A wave over a city in the outer ring
An area’s final boss
The moment an area becomes yours
The hangar: buying modules with starcoins
The data core: your account, as a room
Logging in is a flight down the corridor

Standings

The state of the war

No high scores: what counts is what you hold. Points are the combined value of the areas you own, and the outer ring is worth far more than the inner one.

The map is waiting for you

Make an account, fly out of the hub and take your first city.